Benutzer-Werkzeuge

Webseiten-Werkzeuge


games:nexuiz_cvars_g_teil_2

Dies ist eine alte Version des Dokuments!


Nexuiz cvars g Teil 2

cvar Funktion Default-Wert
g_nexball Nexball: Basketball and Soccer go Nexuiz 0
g_nexball_basketball_bouncefactor velocity loss when the ball bounces 0.6
g_nexball_basketball_bouncestop speed at which the ball stops when it hits the ground (multiplied by sv_gravity) 75
g_nexball_basketball_carrier_speed speed multiplier for the ballcarrier 0.9
g_nexball_basketball_delay_hold time before a player who caught the ball loses it (anti-ballcamp) 20
g_nexball_basketball_delay_hold_forteam time before a ball reset when a team holds the ball for too long 60
g_nexball_basketball_effects_default default: dim light. The original version used 1024 (fire) but it gives bad performance 8
g_nexball_basketball_meter use the power meter for basketball 1
g_nexball_basketball_meter_maxpower maximal multiplier to the launching speed when using the power meter 1.2
g_nexball_basketball_meter_minpower minimal multiplier to the launching speed when using the power meter 0.5
g_nexball_basketball_teamsteal 1 to allow players to steal from teammates, 0 to disallow 1
g_nexball_basketball_trail 1 to leave a trail 1
g_nexball_delay_collect time before the same player can catch the ball he launched 0.5
g_nexball_delay_goal delay between a goal and a ball reset 3
g_nexball_delay_idle maximal idle time before a reset 10
g_nexball_delay_start time the ball stands on its spawn before being released 3
g_nexball_football_boost_forward forward velocity boost when the ball is touched 100
g_nexball_football_boost_up vertical velocity boost when the ball is touched 200
g_nexball_football_bouncefactor velocity loss when the ball bounces 0.6
g_nexball_football_bouncestop speed at which the ball stops when it hits the ground (multiplied by sv_gravity) 75
g_nexball_football_physics 0: Revenant's original movement, 1: 0 but half independant of aiming height, 2: 1 fully independant, -1: first recode try 2
g_nexball_football_trail 1 to leave a trail 0
g_nexball_goalleadlimit Nexball goal lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit) -1
g_nexball_goallimit Nexball goal limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit) -1
g_nexball_meter_period time to make a full cycle on the power meter 1
g_nexball_radar_showallplayers 1: show every player and the ball on the radar 0: only show teammates and the ball on the radar 1
g_nexball_sound_bounce bouncing sound (0: off) 1
g_nexball_trail_color 1-256 for different colors (Quake palette, 254 is white) 254
g_nexuizversion Nexuiz version (formatted for humans) 2.5svn
g_nick_flood_penalty duration of the nick flood penalty 0.5
g_nick_flood_penalty_red number of changes to allow before totally disorienting the player 30
g_nick_flood_penalty_yellow number of changes to allow before warning and movement blocking 3
g_nick_flood_timeout time after which nick flood protection resets (set to 0 to disable nick flood checking) 120
g_nixnex No Items Nexuiz - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon, and so on 0
g_nixnex_with_laser always carry the laser as an additional weapon in NixNex 0
g_norecoil if set to 1 shooting weapons won't make you crosshair to move upwards (recoil) 0
g_onslaught Onslaught: take control points towards the enemy generator and then destroy it 0
g_onslaught_cp_buildhealth custom cvar 100
g_onslaught_cp_buildtime custom cvar 10
g_onslaught_cp_health custom cvar 1000
g_onslaught_cp_regen custom cvar 20
g_onslaught_gen_health custom cvar 5000
g_pickup_armorbig custom cvar 50
g_pickup_armorbig_max custom cvar 999
g_pickup_armorlarge custom cvar 100
g_pickup_armorlarge_max custom cvar 999
g_pickup_armormedium custom cvar 25
g_pickup_armormedium_max custom cvar 999
g_pickup_armorsmall custom cvar 5
g_pickup_armorsmall_max custom cvar 999
g_pickup_cells custom cvar 25
g_pickup_cells_max custom cvar 999
g_pickup_fuel custom cvar 25
g_pickup_fuel_jetpack custom cvar 50
g_pickup_fuel_max custom cvar 999
g_pickup_healthlarge custom cvar 50
g_pickup_healthlarge_max custom cvar 999
g_pickup_healthmedium custom cvar 25
g_pickup_healthmedium_max custom cvar 999
g_pickup_healthmega custom cvar 100
g_pickup_healthmega_max custom cvar 999
g_pickup_healthsmall custom cvar 5
g_pickup_healthsmall_max custom cvar 999
g_pickup_items if set to 0 all items (health, armor, ammo, weapons…) are removed from the map 1
g_pickup_nails custom cvar 80
g_pickup_nails_max custom cvar 999
g_pickup_respawntime_ammo custom cvar 15
g_pickup_respawntime_long custom cvar 30
g_pickup_respawntime_medium custom cvar 20
g_pickup_respawntime_powerup custom cvar 120
g_pickup_respawntime_short custom cvar 15
g_pickup_respawntime_weapon custom cvar 15
g_pickup_respawntimejitter_ammo custom cvar 0
g_pickup_respawntimejitter_long custom cvar 0
g_pickup_respawntimejitter_medium custom cvar 0
g_pickup_respawntimejitter_powerup custom cvar 10
g_pickup_respawntimejitter_short custom cvar 0
g_pickup_respawntimejitter_weapon custom cvar 0
g_pickup_rockets custom cvar 15
g_pickup_rockets_max custom cvar 999
g_pickup_shells custom cvar 15
g_pickup_shells_max custom cvar 999
g_pinata if set to 1 you will not only drop your current weapon when you are killed, but you will drop all weapons that you possessed 0
g_player_alpha custom cvar 1
g_player_brightness set to 2 for brighter players 0
g_powerup_shield if set to 0 the shield (invincibility) powerup will not spawn on the map 1
g_powerup_strength if set to 0 the strength powerup will not spawn on the map 1
g_powerup_superhealth if set to 0 the mega health powerup will not spawn on the map 1
g_projectiles_newton_style custom cvar 2
g_race Race: be faster than your opponents 0
g_race_laps_limit Race laps limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit) -1
g_race_qualifying_timelimit custom cvar 0
g_race_qualifying_timelimit_override custom cvar -1
g_race_teams when 2, 3, or 4, the race is played as a team game (the team members can add up their laps) 0
g_respawn_delay number of seconds you have to wait before you can respawn again 2
g_respawn_mapsettings custom cvar 1
g_respawn_waves custom cvar 0
g_rune_respawn_delay custom cvar 0
g_rune_respawn_waves custom cvar 0
g_runematch Runematch: pick up and hold the runes, special items that give you points, a special power (rune) and a disadvantage (curse) 0
g_runematch_allow_same allow matching rune-curse pairs 0
g_runematch_drop_runes_max only drop up to 2 runes, the rest should respawn 2
g_runematch_fixedspawns use fixed runematch spawns if available 1
g_runematch_frags_killed_runeholder custom cvar 5
g_runematch_frags_killedby_runeholder custom cvar 4
g_runematch_frags_norune custom cvar 0
g_runematch_point_leadlimit Runematch point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit) -1
g_runematch_point_limit Runematch point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit) -1
g_runematch_pointamt custom cvar 1
g_runematch_pointrate custom cvar 5
g_runematch_respawntime how soon after being dropped to respawn 15
g_runematch_rune_alpha custom cvar 0.78
g_runematch_rune_color_strength custom cvar 1.0
g_runematch_rune_effects EF_ADDITIVE + EF_FULLBRIGHT = 544 544
g_runematch_rune_glow_color custom cvar 0
g_runematch_rune_glow_size custom cvar 0
g_runematch_shuffletime how often runes change position 30
g_shootfromcenter weapon gets moved to the center, shots still come from the barrel of your weapon 0
g_shootfromclient let client decide if it has the gun left, center or right (WARNING: cheating potential) 0
g_shootfromeye shots are fired from your eye/crosshair 0
g_shootfromfixedorigin if set to a string like 0 y z, the gun is moved to the given y and z coordinates. If set to a string like x y z, the whole shot origin is used
g_showweaponspawns 1: display sprites for weapon spawns found on the map when a weapon key is pressed and the weapon is not available 0
g_spawn_furthest custom cvar 0.5
g_spawnpoints_auto_move_out_of_solid if set to 1 you will see a warning if a spawn point was placed inside a solid 0
g_spawnpoints_autodrop if set to 1, automatically drop spawn point locations if they were placed too high 0
g_spawnshieldtime number of seconds you are invincible after you spawned, this shield is lost after you fire 0
g_spawnsound set to 0 if you don't want to hear the spawn sound when a player spawns 1
g_start_ammo_cells custom cvar 0
g_start_ammo_fuel custom cvar 0
g_start_ammo_nails custom cvar 0
g_start_ammo_rockets custom cvar 0
g_start_ammo_shells custom cvar 40
g_start_delay delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server 0
g_start_weapon_campingrifle 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default -1
g_start_weapon_crylink 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default -1
g_start_weapon_electro 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default -1
g_start_weapon_grenadelauncher 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default -1
g_start_weapon_hagar 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default -1
g_start_weapon_hlac 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default -1
g_start_weapon_hook 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default -1
g_start_weapon_laser 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default -1
g_start_weapon_minstanex 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default -1
g_start_weapon_nex 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default -1
g_start_weapon_porto 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default -1
g_start_weapon_rocketlauncher 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default -1
g_start_weapon_shotgun 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default -1
g_start_weapon_tuba 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default -1
g_start_weapon_uzi 0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default -1
g_tdm Team Deathmatch: the team who kills their opponents most often wins 0
g_tdm_respawn_delay custom cvar 0
g_tdm_respawn_waves custom cvar 0
g_tdm_teams how many teams are in team deathmatch (set by mapinfo) 2
g_tdm_teams_override how many teams are in team deathmatch 0
g_teamdamage_resetspeed for teamplay 4: how fast player's teamdamage count decreases 30
g_teamdamage_threshold for teamplay 4: threshold over which to apply mirror damage 50
g_telefrags custom cvar 1
g_throughfloor set to 0 to disable damage through floor 1
g_touchexplode custom cvar 0
g_touchexplode_damage custom cvar 10
g_touchexplode_edgedamage custom cvar 0
g_touchexplode_force custom cvar 150
g_touchexplode_radius custom cvar 50
g_turrets custom cvar 1
g_turrets_aimidle_delay custom cvar 5
g_turrets_nofire custom cvar 0
g_turrets_reloadcvars custom cvar 0
g_turrets_targetscan_maxdelay custom cvar 1
g_turrets_targetscan_mindelay custom cvar 0.1
g_turrets_unit_ewheel_speed_fast custom cvar 500
g_turrets_unit_ewheel_speed_slow custom cvar 150
g_turrets_unit_ewheel_speed_slower custom cvar 50
g_turrets_unit_ewheel_speed_stop custom cvar 25
g_turrets_unit_ewheel_std_aim_firetolerance_dist custom cvar 150
g_turrets_unit_ewheel_std_aim_maxpitch custom cvar 45
g_turrets_unit_ewheel_std_aim_maxrot custom cvar 20
g_turrets_unit_ewheel_std_aim_speed custom cvar 90
g_turrets_unit_ewheel_std_ammo custom cvar 500
g_turrets_unit_ewheel_std_ammo_max custom cvar 4000
g_turrets_unit_ewheel_std_ammo_recharge custom cvar 50
g_turrets_unit_ewheel_std_health custom cvar 200
g_turrets_unit_ewheel_std_respawntime custom cvar 30
g_turrets_unit_ewheel_std_shot_dmg custom cvar 20
g_turrets_unit_ewheel_std_shot_force custom cvar 50
g_turrets_unit_ewheel_std_shot_radius custom cvar 50
g_turrets_unit_ewheel_std_shot_refire custom cvar 0.1
g_turrets_unit_ewheel_std_shot_speed custom cvar 3000
g_turrets_unit_ewheel_std_shot_spread custom cvar 25
g_turrets_unit_ewheel_std_shot_volly custom cvar 2
g_turrets_unit_ewheel_std_shot_volly_refire custom cvar 1
g_turrets_unit_ewheel_std_target_range custom cvar 5000
g_turrets_unit_ewheel_std_target_range_min custom cvar 0.1
g_turrets_unit_ewheel_std_target_range_optimal custom cvar 900
g_turrets_unit_ewheel_std_target_select_anglebias custom cvar 0.5
g_turrets_unit_ewheel_std_target_select_missilebias custom cvar 0
g_turrets_unit_ewheel_std_target_select_playerbias custom cvar 1
g_turrets_unit_ewheel_std_target_select_rangebias custom cvar 0.25
g_turrets_unit_ewheel_std_target_select_samebias custom cvar 2
g_turrets_unit_ewheel_std_track_type custom cvar 1
g_turrets_unit_ewheel_turnrate custom cvar 200
g_turrets_unit_flac_std_aim_firetolerance_dist custom cvar 150
g_turrets_unit_flac_std_aim_maxpitch custom cvar 35
g_turrets_unit_flac_std_aim_maxrot custom cvar 360
g_turrets_unit_flac_std_aim_speed custom cvar 360
g_turrets_unit_flac_std_ammo custom cvar 400
g_turrets_unit_flac_std_ammo_max custom cvar 1000
g_turrets_unit_flac_std_ammo_recharge custom cvar 100
g_turrets_unit_flac_std_health custom cvar 700
g_turrets_unit_flac_std_respawntime custom cvar 90
g_turrets_unit_flac_std_shot_dmg custom cvar 20
g_turrets_unit_flac_std_shot_force custom cvar 25
g_turrets_unit_flac_std_shot_radius custom cvar 100
g_turrets_unit_flac_std_shot_refire custom cvar 0.1
g_turrets_unit_flac_std_shot_speed custom cvar 2000
g_turrets_unit_flac_std_shot_spread custom cvar 0.02
g_turrets_unit_flac_std_shot_volly custom cvar 0
g_turrets_unit_flac_std_shot_volly_refire custom cvar 0
g_turrets_unit_flac_std_target_range custom cvar 4000
g_turrets_unit_flac_std_target_range_min custom cvar 500
g_turrets_unit_flac_std_target_range_optimal custom cvar 1250
g_turrets_unit_flac_std_target_select_anglebias custom cvar 0.5
g_turrets_unit_flac_std_target_select_missilebias custom cvar 1
g_turrets_unit_flac_std_target_select_playerbias custom cvar 0
g_turrets_unit_flac_std_target_select_rangebias custom cvar 0.25
g_turrets_unit_flac_std_target_select_samebias custom cvar 1
g_turrets_unit_flac_std_track_accel_pitch custom cvar 0.25
g_turrets_unit_flac_std_track_accel_rot custom cvar 0.8
g_turrets_unit_flac_std_track_blendrate custom cvar 0.6
g_turrets_unit_flac_std_track_type custom cvar 3
g_turrets_unit_fusreac_std_ammo custom cvar 0
g_turrets_unit_fusreac_std_ammo_max custom cvar 300
g_turrets_unit_fusreac_std_ammo_recharge custom cvar 150
g_turrets_unit_fusreac_std_health custom cvar 700
g_turrets_unit_fusreac_std_respawntime custom cvar 90
g_turrets_unit_fusreac_std_shot_dmg custom cvar 25
g_turrets_unit_fusreac_std_shot_refire custom cvar 0.1
g_turrets_unit_fusreac_std_shot_speed custom cvar 1
g_turrets_unit_fusreac_std_target_range custom cvar 1024
g_turrets_unit_fusreac_std_target_range_min custom cvar 1
g_turrets_unit_hellion_std_aim_firetolerance_dist custom cvar 200
g_turrets_unit_hellion_std_aim_maxpitch custom cvar 20
g_turrets_unit_hellion_std_aim_maxrot custom cvar 360
g_turrets_unit_hellion_std_aim_speed custom cvar 100
g_turrets_unit_hellion_std_ammo custom cvar 100
g_turrets_unit_hellion_std_ammo_max custom cvar 200
g_turrets_unit_hellion_std_ammo_recharge custom cvar 50
g_turrets_unit_hellion_std_health custom cvar 500
g_turrets_unit_hellion_std_respawntime custom cvar 90
g_turrets_unit_hellion_std_shot_dmg custom cvar 50
g_turrets_unit_hellion_std_shot_force custom cvar 250
g_turrets_unit_hellion_std_shot_radius custom cvar 80
g_turrets_unit_hellion_std_shot_refire custom cvar 0.25
g_turrets_unit_hellion_std_shot_speed custom cvar 650
g_turrets_unit_hellion_std_shot_speed_gain custom cvar 1.01
g_turrets_unit_hellion_std_shot_speed_max custom cvar 4000
g_turrets_unit_hellion_std_shot_spread custom cvar 0.08
g_turrets_unit_hellion_std_shot_volly custom cvar 2
g_turrets_unit_hellion_std_shot_volly_refire custom cvar 4
g_turrets_unit_hellion_std_target_range custom cvar 6000
g_turrets_unit_hellion_std_target_range_min custom cvar 150
g_turrets_unit_hellion_std_target_range_optimal custom cvar 4500
g_turrets_unit_hellion_std_target_select_anglebias custom cvar 0.01
g_turrets_unit_hellion_std_target_select_missilebias custom cvar 0
g_turrets_unit_hellion_std_target_select_playerbias custom cvar 1
g_turrets_unit_hellion_std_target_select_rangebias custom cvar 0.7
g_turrets_unit_hellion_std_target_select_samebias custom cvar 0.01
g_turrets_unit_hellion_std_track_accel_pitch custom cvar 0.25
g_turrets_unit_hellion_std_track_accel_rot custom cvar 0.5
g_turrets_unit_hellion_std_track_blendrate custom cvar 0.75
g_turrets_unit_hellion_std_track_type custom cvar 3
g_turrets_unit_hk_std_aim_firetolerance_dist custom cvar 500
g_turrets_unit_hk_std_aim_maxpitch custom cvar 20
g_turrets_unit_hk_std_aim_maxrot custom cvar 360
g_turrets_unit_hk_std_aim_speed custom cvar 100
g_turrets_unit_hk_std_ammo custom cvar 120
g_turrets_unit_hk_std_ammo_max custom cvar 240
g_turrets_unit_hk_std_ammo_recharge custom cvar 16
g_turrets_unit_hk_std_health custom cvar 500
g_turrets_unit_hk_std_respawntime custom cvar 90
g_turrets_unit_hk_std_shot_dmg custom cvar 120
g_turrets_unit_hk_std_shot_force custom cvar 600
g_turrets_unit_hk_std_shot_radius custom cvar 200
g_turrets_unit_hk_std_shot_refire custom cvar 5
g_turrets_unit_hk_std_shot_speed custom cvar 500
g_turrets_unit_hk_std_shot_speed_accel custom cvar 1025
g_turrets_unit_hk_std_shot_speed_accel2 custom cvar 1.05
g_turrets_unit_hk_std_shot_speed_decel custom cvar 0.9
g_turrets_unit_hk_std_shot_speed_max custom cvar 1000
g_turrets_unit_hk_std_shot_speed_turnrate custom cvar 0.25
g_turrets_unit_hk_std_shot_spread custom cvar 0
g_turrets_unit_hk_std_shot_volly custom cvar 0
g_turrets_unit_hk_std_shot_volly_refire custom cvar 0
g_turrets_unit_hk_std_target_range custom cvar 6000
g_turrets_unit_hk_std_target_range_min custom cvar 220
g_turrets_unit_hk_std_target_range_optimal custom cvar 5000
g_turrets_unit_hk_std_target_select_anglebias custom cvar 0.1
g_turrets_unit_hk_std_target_select_missilebias custom cvar 0
g_turrets_unit_hk_std_target_select_playerbias custom cvar 1
g_turrets_unit_hk_std_target_select_rangebias custom cvar 0.5
g_turrets_unit_hk_std_target_select_samebias custom cvar 0.01
g_turrets_unit_hk_std_track_accel_pitch custom cvar 0.25
g_turrets_unit_hk_std_track_accel_rot custom cvar 0.5
g_turrets_unit_hk_std_track_blendrate custom cvar 0.25
g_turrets_unit_hk_std_track_type custom cvar 3
g_turrets_unit_machinegun_std_aim_firetolerance_dist custom cvar 70
g_turrets_unit_machinegun_std_aim_maxpitch custom cvar 25
g_turrets_unit_machinegun_std_aim_maxrot custom cvar 360
g_turrets_unit_machinegun_std_aim_speed custom cvar 200
g_turrets_unit_machinegun_std_ammo custom cvar 300
g_turrets_unit_machinegun_std_ammo_max custom cvar 1500
g_turrets_unit_machinegun_std_ammo_recharge custom cvar 75
g_turrets_unit_machinegun_std_health custom cvar 256
g_turrets_unit_machinegun_std_respawntime custom cvar 60
g_turrets_unit_machinegun_std_shot_dmg custom cvar 10
g_turrets_unit_machinegun_std_shot_force custom cvar 20
g_turrets_unit_machinegun_std_shot_radius custom cvar 0
g_turrets_unit_machinegun_std_shot_refire custom cvar 0.1
g_turrets_unit_machinegun_std_shot_speed custom cvar 34920
g_turrets_unit_machinegun_std_shot_spread custom cvar 15
g_turrets_unit_machinegun_std_shot_volly custom cvar 6
g_turrets_unit_machinegun_std_shot_volly_refire custom cvar 1
g_turrets_unit_machinegun_std_target_range custom cvar 4500
g_turrets_unit_machinegun_std_target_range_min custom cvar 2
g_turrets_unit_machinegun_std_target_range_optimal custom cvar 1000
g_turrets_unit_machinegun_std_target_select_anglebias custom cvar 0.5
g_turrets_unit_machinegun_std_target_select_missilebias custom cvar 0
g_turrets_unit_machinegun_std_target_select_playerbias custom cvar 1
g_turrets_unit_machinegun_std_target_select_rangebias custom cvar 0.25
g_turrets_unit_machinegun_std_target_select_samebias custom cvar 0.25
g_turrets_unit_machinegun_std_track_accel_pitch custom cvar 0.25
g_turrets_unit_machinegun_std_track_accel_rot custom cvar 0.8
g_turrets_unit_machinegun_std_track_blendrate custom cvar 0.3
g_turrets_unit_machinegun_std_track_type custom cvar 3
g_turrets_unit_mlrs_std_aim_firetolerance_dist custom cvar 125
g_turrets_unit_mlrs_std_aim_maxpitch custom cvar 15
g_turrets_unit_mlrs_std_aim_maxrot custom cvar 360
g_turrets_unit_mlrs_std_aim_speed custom cvar 125
g_turrets_unit_mlrs_std_ammo custom cvar 420
g_turrets_unit_mlrs_std_ammo_max custom cvar 420
g_turrets_unit_mlrs_std_ammo_recharge custom cvar 35
g_turrets_unit_mlrs_std_health custom cvar 500
g_turrets_unit_mlrs_std_respawntime custom cvar 60
g_turrets_unit_mlrs_std_shot_dmg custom cvar 70
g_turrets_unit_mlrs_std_shot_force custom cvar 25
g_turrets_unit_mlrs_std_shot_radius custom cvar 125
g_turrets_unit_mlrs_std_shot_refire custom cvar 0.2
g_turrets_unit_mlrs_std_shot_speed custom cvar 2000
g_turrets_unit_mlrs_std_shot_spread custom cvar 25
g_turrets_unit_mlrs_std_shot_volly custom cvar 3
g_turrets_unit_mlrs_std_shot_volly_refire custom cvar 2.5
g_turrets_unit_mlrs_std_target_range custom cvar 3000
g_turrets_unit_mlrs_std_target_range_min custom cvar 500
g_turrets_unit_mlrs_std_target_range_optimal custom cvar 500
g_turrets_unit_mlrs_std_target_select_anglebias custom cvar 0.5
g_turrets_unit_mlrs_std_target_select_missilebias custom cvar 0
g_turrets_unit_mlrs_std_target_select_playerbias custom cvar 1
g_turrets_unit_mlrs_std_target_select_rangebias custom cvar 0.25
g_turrets_unit_mlrs_std_target_select_samebias custom cvar 0.25
g_turrets_unit_mlrs_std_track_accel_pitch custom cvar 0.25
g_turrets_unit_mlrs_std_track_accel_rot custom cvar 0.8
g_turrets_unit_mlrs_std_track_blendrate custom cvar 0.3
g_turrets_unit_mlrs_std_track_type custom cvar 3
g_turrets_unit_phaser_std_aim_firetolerance_dist custom cvar 100
g_turrets_unit_phaser_std_aim_maxpitch custom cvar 30
g_turrets_unit_phaser_std_aim_maxrot custom cvar 360
g_turrets_unit_phaser_std_aim_speed custom cvar 150
g_turrets_unit_phaser_std_ammo custom cvar 1000
g_turrets_unit_phaser_std_ammo_max custom cvar 2000
g_turrets_unit_phaser_std_ammo_recharge custom cvar 25
g_turrets_unit_phaser_std_health custom cvar 500
g_turrets_unit_phaser_std_respawntime custom cvar 90
g_turrets_unit_phaser_std_shot_dmg custom cvar 100
g_turrets_unit_phaser_std_shot_force custom cvar 5
g_turrets_unit_phaser_std_shot_radius custom cvar 8
g_turrets_unit_phaser_std_shot_refire custom cvar 4
g_turrets_unit_phaser_std_shot_speed custom cvar 4
g_turrets_unit_phaser_std_shot_spread custom cvar 0
g_turrets_unit_phaser_std_shot_volly custom cvar 0
g_turrets_unit_phaser_std_shot_volly_refire custom cvar 5
g_turrets_unit_phaser_std_target_range custom cvar 3000
g_turrets_unit_phaser_std_target_range_min custom cvar 0
g_turrets_unit_phaser_std_target_range_optimal custom cvar 1500
g_turrets_unit_phaser_std_target_select_anglebias custom cvar 0.25
g_turrets_unit_phaser_std_target_select_missilebias custom cvar 0
g_turrets_unit_phaser_std_target_select_playerbias custom cvar 1
g_turrets_unit_phaser_std_target_select_rangebias custom cvar 0.85
g_turrets_unit_phaser_std_target_select_samebias custom cvar 0
g_turrets_unit_phaser_std_track_accel_pitch custom cvar 0.5
g_turrets_unit_phaser_std_track_accel_rot custom cvar 0.9
g_turrets_unit_phaser_std_track_blendrate custom cvar 0.1
g_turrets_unit_phaser_std_track_type custom cvar 3
g_turrets_unit_plasma_dual_aim_firetolerance_dist custom cvar 300
g_turrets_unit_plasma_dual_aim_maxpitch custom cvar 30
g_turrets_unit_plasma_dual_aim_maxrot custom cvar 360
g_turrets_unit_plasma_dual_aim_speed custom cvar 150
g_turrets_unit_plasma_dual_ammo custom cvar 320
g_turrets_unit_plasma_dual_ammo_max custom cvar 640
g_turrets_unit_plasma_dual_ammo_recharge custom cvar 40
g_turrets_unit_plasma_dual_health custom cvar 500
g_turrets_unit_plasma_dual_respawntime custom cvar 60
g_turrets_unit_plasma_dual_shot_dmg custom cvar 80
g_turrets_unit_plasma_dual_shot_force custom cvar 100
g_turrets_unit_plasma_dual_shot_radius custom cvar 150
g_turrets_unit_plasma_dual_shot_refire custom cvar 0.35
g_turrets_unit_plasma_dual_shot_speed custom cvar 2000
g_turrets_unit_plasma_dual_shot_spread custom cvar 15
g_turrets_unit_plasma_dual_shot_volly custom cvar 0
g_turrets_unit_plasma_dual_shot_volly_refire custom cvar 0
g_turrets_unit_plasma_dual_target_range custom cvar 3000
g_turrets_unit_plasma_dual_target_range_min custom cvar 80
g_turrets_unit_plasma_dual_target_range_optimal custom cvar 1000
g_turrets_unit_plasma_dual_target_select_anglebias custom cvar 0.4
g_turrets_unit_plasma_dual_target_select_missilebias custom cvar 0
g_turrets_unit_plasma_dual_target_select_playerbias custom cvar 1
g_turrets_unit_plasma_dual_target_select_rangebias custom cvar 0.2
g_turrets_unit_plasma_dual_target_select_samebias custom cvar 0.4
g_turrets_unit_plasma_dual_track_accel_pitch custom cvar 0.25
g_turrets_unit_plasma_dual_track_accel_rot custom cvar 0.8
g_turrets_unit_plasma_dual_track_blendrate custom cvar 0.4
g_turrets_unit_plasma_dual_track_type custom cvar 3
g_turrets_unit_plasma_std_aim_firetolerance_dist custom cvar 100
g_turrets_unit_plasma_std_aim_maxpitch custom cvar 30
g_turrets_unit_plasma_std_aim_maxrot custom cvar 360
g_turrets_unit_plasma_std_aim_speed custom cvar 200
g_turrets_unit_plasma_std_ammo custom cvar 320
g_turrets_unit_plasma_std_ammo_max custom cvar 640
g_turrets_unit_plasma_std_ammo_recharge custom cvar 40
g_turrets_unit_plasma_std_health custom cvar 500
g_turrets_unit_plasma_std_respawntime custom cvar 60
g_turrets_unit_plasma_std_shot_dmg custom cvar 80
g_turrets_unit_plasma_std_shot_force custom cvar 100
g_turrets_unit_plasma_std_shot_radius custom cvar 150
g_turrets_unit_plasma_std_shot_refire custom cvar 0.6
g_turrets_unit_plasma_std_shot_speed custom cvar 2000
g_turrets_unit_plasma_std_shot_spread custom cvar 15
g_turrets_unit_plasma_std_shot_volly custom cvar 0
g_turrets_unit_plasma_std_shot_volly_refire custom cvar 0
g_turrets_unit_plasma_std_target_range custom cvar 3500
g_turrets_unit_plasma_std_target_range_min custom cvar 200
g_turrets_unit_plasma_std_target_range_optimal custom cvar 500
g_turrets_unit_plasma_std_target_select_anglebias custom cvar 0.25
g_turrets_unit_plasma_std_target_select_missilebias custom cvar 0
g_turrets_unit_plasma_std_target_select_playerbias custom cvar 1
g_turrets_unit_plasma_std_target_select_rangebias custom cvar 0.5
g_turrets_unit_plasma_std_target_select_samebias custom cvar 0.01
g_turrets_unit_plasma_std_track_accel_pitch custom cvar 0.25
g_turrets_unit_plasma_std_track_accel_rot custom cvar 0.8
g_turrets_unit_plasma_std_track_blendrate custom cvar 0.4
g_turrets_unit_plasma_std_track_type custom cvar 3
g_turrets_unit_tesla_std_ammo custom cvar 200
g_turrets_unit_tesla_std_ammo_max custom cvar 1000
g_turrets_unit_tesla_std_ammo_recharge custom cvar 15
g_turrets_unit_tesla_std_health custom cvar 1000
g_turrets_unit_tesla_std_respawntime custom cvar 120
g_turrets_unit_tesla_std_shot_dmg custom cvar 100
g_turrets_unit_tesla_std_shot_force custom cvar 400
g_turrets_unit_tesla_std_shot_refire custom cvar 1
g_turrets_unit_tesla_std_shot_volly custom cvar 1
g_turrets_unit_tesla_std_shot_volly_refire custom cvar 2.5
g_turrets_unit_tesla_std_target_range custom cvar 1000
g_turrets_unit_tesla_std_target_range_min custom cvar 0
g_turrets_unit_tesla_std_target_select_missilebias custom cvar 1
g_turrets_unit_tesla_std_target_select_playerbias custom cvar 1
g_turrets_unit_walker_speed_jump custom cvar 800
g_turrets_unit_walker_speed_roam custom cvar 100
g_turrets_unit_walker_speed_run custom cvar 300
g_turrets_unit_walker_speed_stop custom cvar 90
g_turrets_unit_walker_speed_swim custom cvar 200
g_turrets_unit_walker_speed_walk custom cvar 200
g_turrets_unit_walker_std_aim_firetolerance_dist custom cvar 100
g_turrets_unit_walker_std_aim_maxpitch custom cvar 15
g_turrets_unit_walker_std_aim_maxrot custom cvar 90
g_turrets_unit_walker_std_aim_speed custom cvar 45
g_turrets_unit_walker_std_ammo custom cvar 500
g_turrets_unit_walker_std_ammo_max custom cvar 4000
g_turrets_unit_walker_std_ammo_recharge custom cvar 100
g_turrets_unit_walker_std_health custom cvar 500
g_turrets_unit_walker_std_meele_dmg custom cvar 100
g_turrets_unit_walker_std_meele_force custom cvar 600
g_turrets_unit_walker_std_meele_range custom cvar 150
g_turrets_unit_walker_std_respawntime custom cvar 60
g_turrets_unit_walker_std_rocket_dmg custom cvar 50
g_turrets_unit_walker_std_rocket_force custom cvar 150
g_turrets_unit_walker_std_rocket_radius custom cvar 150
g_turrets_unit_walker_std_rocket_refire custom cvar 10
g_turrets_unit_walker_std_rocket_speed custom cvar 900
g_turrets_unit_walker_std_rocket_tunrate custom cvar 0.4
g_turrets_unit_walker_std_rockets_range custom cvar 4000
g_turrets_unit_walker_std_rockets_range_min custom cvar 500
g_turrets_unit_walker_std_shot_dmg custom cvar 5
g_turrets_unit_walker_std_shot_force custom cvar 10
g_turrets_unit_walker_std_shot_radius custom cvar 0
g_turrets_unit_walker_std_shot_refire custom cvar 0.05
g_turrets_unit_walker_std_shot_speed custom cvar 18000
g_turrets_unit_walker_std_shot_spread custom cvar 25
g_turrets_unit_walker_std_shot_volly custom cvar 10
g_turrets_unit_walker_std_shot_volly_refire custom cvar 1
g_turrets_unit_walker_std_target_range custom cvar 5000
g_turrets_unit_walker_std_target_range_min custom cvar 0
g_turrets_unit_walker_std_target_range_optimal custom cvar 100
g_turrets_unit_walker_std_target_select_anglebias custom cvar 0.5
g_turrets_unit_walker_std_target_select_missilebias custom cvar 0
g_turrets_unit_walker_std_target_select_playerbias custom cvar 1
g_turrets_unit_walker_std_target_select_rangebias custom cvar 0.25
g_turrets_unit_walker_std_target_select_samebias custom cvar 0.25
g_turrets_unit_walker_std_track_type custom cvar 1
g_use_ammunition if set to 0 all weapons you pick up have unlimited ammunition 1
g_vampire set to 1 to enable the vampire mode, where the damage done to your opponent gets added to your own health 0
g_voice_flood_spv normal voices: seconds between voices to not count as flooding 4
g_voice_flood_spv_team team voices: seconds between voices to not count as flooding 2
g_warmup split the game into a warmup- and match-stage when set to 1 0
g_warmup_allguns if set players start with all guns in warmup mode 0
g_warmup_allow_timeout if set to 0 you cannot use the calltimeout command during the warmup-stage but only during the match stage 0
g_warmup_limit if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage, otherwise warmup will be limited to this time in SECONDS (useful for public matches) 60
g_warmup_start_ammo_cells starting values when being in warmup-stage 50
g_warmup_start_ammo_fuel starting values when being in warmup-stage 0
g_warmup_start_ammo_nails starting values when being in warmup-stage 150
g_warmup_start_ammo_rockets starting values when being in warmup-stage 50
g_warmup_start_ammo_shells starting values when being in warmup-stage 50
g_warmup_start_armor starting values when being in warmup-stage 100
g_warmup_start_health starting values when being in warmup-stage 250
g_waypointeditor custom cvar 0
g_waypoints_for_items make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always 1
g_waypointsprite_deadlifetime custom cvar 1
g_waypointsprite_deployed_lifetime custom cvar 10
g_waypointsprite_distancealphaexponent custom cvar 2
g_waypointsprite_limitedrange custom cvar 5120
g_waypointsprite_minalpha custom cvar 0.4
g_waypointsprite_minscale custom cvar 1
g_waypointsprite_normdistance custom cvar 512
g_waypointsprite_scale custom cvar 1
g_waypointsprite_stuffbinds custom cvar 0
g_waypointsprite_timealphaexponent custom cvar 1
g_weapon_stay if set to 1 or 2, weapons stay after they were picked up (1: weapons you don't have yet give you ammo of their type, 2: weapons don't give ammo, but instead players start with one pickup-load of ammo by default) 0
g_weaponarena put in a list of weapons to enable a weapon arena mode, or try „all“ or „most“ 0
g_weapondamagefactor weapon damage multiplier 1
g_weaponforcefactor weapon force multiplier 1
g_weaponratefactor weapon fire rate multiplier 1
g_weaponreplace_campingrifle custom cvar
g_weaponreplace_crylink custom cvar
g_weaponreplace_electro custom cvar
g_weaponreplace_grenadelauncher custom cvar
g_weaponreplace_hagar custom cvar
g_weaponreplace_hlac custom cvar
g_weaponreplace_hook custom cvar
g_weaponreplace_laser custom cvar
g_weaponreplace_minstanex custom cvar
g_weaponreplace_nex custom cvar
g_weaponreplace_porto custom cvar
g_weaponreplace_rocketlauncher custom cvar
g_weaponreplace_shotgun custom cvar
g_weaponreplace_tuba custom cvar
g_weaponreplace_uzi custom cvar
g_weaponspeedfactor weapon projectile speed multiplier 1
gamecfg unused cvar in quake, can be used by mods 1
gameversion version of game data (mod-specific) to be sent to querying clients 20000
gameversion_max maximum version of game data (mod-specific), when client and server gameversion mismatch in the server browser the server is shown as incompatible; if -1, gameversion is used alone 20699
gameversion_min minimum version of game data (mod-specific), when client and server gameversion mismatch in the server browser the server is shown as incompatible; if -1, gameversion is used alone 20000
gl_combine faster rendering by using GL_ARB_texture_env_combine extension (part of OpenGL 1.3 and above) 1
gl_dither enables OpenGL dithering (16bit looks bad with this off) 1
gl_ext_separatestencil make use of OpenGL 2.0 glStencilOpSeparate or GL_ATI_separate_stencil extension 1
gl_ext_stenciltwoside make use of GL_EXT_stenciltwoside extension (NVIDIA only) 1
gl_finish make the cpu wait for the graphics processor at the end of each rendered frame (can help with strange input or video lag problems on some machines) 0
gl_flashblend render bright coronas for dynamic lights instead of actual lighting, fast but ugly 0
gl_lightmaps draws only lightmaps, no texture (for level designers) 0
gl_lockarrays enables use of glLockArraysEXT, may cause glitches with some broken drivers, and may be slower than normal 0
gl_lockarrays_minimumvertices minimum number of vertices required for use of glLockArraysEXT, setting this too low may reduce performance 1
gl_max_size maximum allowed texture size, can be used to reduce video memory usage, note: this is automatically reduced to match video card capabilities (such as 256 on 3Dfx cards before Voodoo4/5) 2048
gl_mesh_drawrangeelements use glDrawRangeElements function if available instead of glDrawElements (for performance comparisons or bug testing) 1
gl_mesh_prefer_short_elements use GL_UNSIGNED_SHORT element arrays instead of GL_UNSIGNED_INT 1
gl_mesh_testarrayelement use glBegin(GL_TRIANGLES);glArrayElement();glEnd(); primitives instead of glDrawElements (useful to test for driver bugs with glDrawElements) 0
gl_mesh_testmanualfeeding use glBegin(GL_TRIANGLES);glTexCoord2f();glVertex3f();glEnd(); primitives instead of glDrawElements (useful to test for driver bugs with glDrawElements) 0
gl_paranoid enables OpenGL error checking and other tests 0
gl_picmip reduces resolution of textures by powers of 2, for example 1 will halve width/height, reducing texture memory usage by 75% 1
gl_polyblend tints view while underwater, hurt, etc 1
gl_printcheckerror prints all OpenGL error checks, useful to identify location of driver crashes 0
gl_texture_anisotropy anisotropic filtering quality (if supported by hardware), 1 sample (no anisotropy) and 8 sample (8 tap anisotropy) are recommended values 1
gl_texturecompression whether to compress textures, a value of 0 disables compression (even if the individual cvars are 1), 1 enables fast (low quality) compression at startup, 2 enables slow (high quality) compression at startup 0
gl_texturecompression_2d whether to compress 2d (hud/menu) textures other than the font 0
gl_texturecompression_color whether to compress colormap (diffuse) textures 1
gl_texturecompression_gloss whether to compress glossmap (specular) textures 1
gl_texturecompression_glow whether to compress glowmap (luma) textures 1
gl_texturecompression_lightcubemaps whether to compress light cubemaps (spotlights and other light projection images) 1
gl_texturecompression_normal whether to compress normalmap (normalmap) textures 0
gl_texturecompression_q3bspdeluxemaps whether to compress deluxemaps in q3bsp format levels (only levels compiled with q3map2 -deluxe have these) 0
gl_texturecompression_q3bsplightmaps whether to compress lightmaps in q3bsp format levels 0
gl_texturecompression_sky whether to compress sky textures 1
gl_vbo make use of GL_ARB_vertex_buffer_object extension to store static geometry in video memory for faster rendering, 0 disables VBO allocation or use, 1 enables VBOs for vertex and triangle data, 2 only for vertex data, 3 for vertex data and triangle data of simple meshes (ones with only one surface) 3

Zurück zur Nexuiz cvars Übersicht

Cookies helfen bei der Bereitstellung von Inhalten. Durch die Nutzung dieser Seiten erklären Sie sich damit einverstanden, dass Cookies auf Ihrem Rechner gespeichert werden. Weitere Information
games/nexuiz_cvars_g_teil_2.1455555152.txt.gz · Zuletzt geändert: 2016-02-15-17-52 von 7saturn