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en:games:server_types [2020-04-19-15-45]
7saturn [Lobby-/Masterserver]
en:games:server_types [2020-04-19-15-46] (current)
7saturn [Lobby-/Masterserver]
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 This type of server strictly speaking falls into the category of dedicated (internet) servers, as they are generally used to manage listen server games over the internet. However, they are not game servers in the strict sense of the word, as they only have management functions and do not host actual games. Very often you have access only with a pre-defined username as part of an account. Lobby servers are usually game specific. A lobby server therefore only serves a certain game and no others. It might even filter out different versions of the same game (e. g. the master servers of [[Star Trek - Voyager Eliteforce]]). They present the information on open listen or dedicated servers, or that a listen server will be opened shortly. At the beginning of the game, the IPs of the game servers are passed on from the lobby server to the clients. It may still be necessary to have the corresponding ports forwarded in order to make the listen server accessible for players. However, there are also more intelligent games that use NAT hole punching via the lobby server giving the clients the right ports to which they must connect in order to reach the listen server. This type of server strictly speaking falls into the category of dedicated (internet) servers, as they are generally used to manage listen server games over the internet. However, they are not game servers in the strict sense of the word, as they only have management functions and do not host actual games. Very often you have access only with a pre-defined username as part of an account. Lobby servers are usually game specific. A lobby server therefore only serves a certain game and no others. It might even filter out different versions of the same game (e. g. the master servers of [[Star Trek - Voyager Eliteforce]]). They present the information on open listen or dedicated servers, or that a listen server will be opened shortly. At the beginning of the game, the IPs of the game servers are passed on from the lobby server to the clients. It may still be necessary to have the corresponding ports forwarded in order to make the listen server accessible for players. However, there are also more intelligent games that use NAT hole punching via the lobby server giving the clients the right ports to which they must connect in order to reach the listen server.
  
-The advantage here is that it is very easy to set up private servers and announce them. On the other hand, many of the games using lobby servers – for better or worse – depend on the availability of the lobby server (mostly run by the game manufacturers). Negative examples are [[GameSpy]] e. g. with [[Conflict Global Storm]], or the [[World Opponent Network|WON]] servers e.g. for [[Star Trek - Armada 1]]. These games are often no longer playable on the internet because the servers have been taken offline. For some there are still alternative solutions such as direct IP inputs or [[GameRanger]]. However, most of these games are still playable over the LAN. A basic solution to cotinuing playing over the Internet can be [[VPN]]. Sometimes, however, replacement servers are set up privately and modified with minor modifications to connect to these servers in the future.  For [[Counter-Strike]] 1.6 lobby servers are still operated via Steam. For [[Counter-Strike1_5|CS 1.5]], for example, there is a replacement for the old WON servers, although these now hardly list any CS 1.5 servers.+The advantage here is that it is very easy to set up private servers and announce them. On the other hand, many of the games using lobby servers – for better or worse – depend on the availability of the lobby server (mostly run by the game manufacturers). Negative examples are [[GameSpy]] e. g. with [[Conflict Global Storm]], or the [[World Opponent Network|WON]] servers e.g. for [[Star Trek - Armada 1]]. These games are often no longer playable on the internet because the servers have been taken offline. For some there are still alternative solutions such as direct IP inputs or [[GameRanger]]. However, most of these games are still playable over the LAN. A basic solution to cotinuing playing over the Internet can be [[VPN]]. Sometimes, however, replacement servers are set up privately and modified with minor modifications to connect to these servers in the future.  For [[Counter-Strike]] 1.6 lobby servers are still operated via Steam. For [[Counter-Strike_1_5|CS 1.5]], for example, there is a replacement for the old WON servers, although these now hardly list any CS 1.5 servers.
  
 [[games database|Back to the games database]] [[games database|Back to the games database]]
en/games/server_types.txt · Last modified: 2020-04-19-15-46 by 7saturn