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en:games:nexuiz_cvars_g_part_2

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en:games:nexuiz_cvars_g_part_2 [2020-03-29-03-18]
7saturn
en:games:nexuiz_cvars_g_part_2 [2020-04-17-22-18] (current)
7saturn
Line 590: Line 590:
 |gl_vbo|make use of GL_ARB_vertex_buffer_object extension to store static geometry in video memory for faster rendering, 0 disables VBO allocation or use, 1 enables VBOs for vertex and triangle data, 2 only for vertex data, 3 for vertex data and triangle data of simple meshes (ones with only one surface)|3| |gl_vbo|make use of GL_ARB_vertex_buffer_object extension to store static geometry in video memory for faster rendering, 0 disables VBO allocation or use, 1 enables VBOs for vertex and triangle data, 2 only for vertex data, 3 for vertex data and triangle data of simple meshes (ones with only one surface)|3|
  
-[ [[:en:games:nexuiz_cvars_g_part_1|Back to g Part 1]] ] [ [[:en:games:nexuiz_cvars|Back to Nexuiz cvars Overview]] ] [ [[:en:games:nexuiz_cvars_h_to_r|Continue to h to r]] ] +[ [[:en:games:nexuiz_cvars_g_part_1|Back to g Part 1]] ] [ [[:en:games:nexuiz_cvars|Back to Nexuiz cvars Overview]] ] [ [[:en:games:nexuiz_cvars_h_to_r|Continue to h to r]] ] [ [[games database|Back to the games database]] ]
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en/games/nexuiz_cvars_g_part_2.txt · Last modified: 2020-04-17-22-18 by 7saturn